- attitude indicator: pitch ladders and little triangle crosshair - accelerometer: G trace and various other stuff - navigator: bigger surprise
270 lines
7.3 KiB
Dart
270 lines
7.3 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../theme/app_theme.dart';
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/// Primitive attitude indicator (whiskey mark) displaying roll/pitch.
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///
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/// Visual: tilting horizon line based on roll angle
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/// Hard left (-45°+): ╲
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/// Left (-15°): ╲─
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/// Level (0°): ─
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/// Right (+15°): ─╱
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/// Hard right (+45°+): ╱
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///
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/// Below the horizon: numeric readout "R: -12° P: 5°"
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class WhiskeyMark extends StatelessWidget {
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/// Roll angle in degrees. Negative = left bank, positive = right bank.
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final double? roll;
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/// Pitch angle in degrees. Negative = nose down, positive = nose up.
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final double? pitch;
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const WhiskeyMark({
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super.key,
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this.roll,
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this.pitch,
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});
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@override
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Widget build(BuildContext context) {
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final theme = AppTheme.of(context);
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return LayoutBuilder(
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builder: (context, constraints) {
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final size = math.min(constraints.maxWidth, constraints.maxHeight);
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final horizonSize = size * 0.6;
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final fontSize = size * 0.12;
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return Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// Horizon indicator
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SizedBox(
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width: horizonSize,
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height: horizonSize,
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child: CustomPaint(
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painter: _HorizonPainter(
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roll: roll ?? 0,
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pitch: pitch ?? 0,
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lineColor: theme.foreground,
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borderWeight: 8,
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skyColor: theme.subdued,
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groundColor: theme.background,
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),
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),
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),
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SizedBox(height: size * 0.05),
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// Numeric readout
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'Roll: ${_formatAngle(roll)}',
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style: TextStyle(
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fontSize: fontSize * 0.5,
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fontWeight: FontWeight.w400,
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fontFeatures: const [FontFeature.tabularFigures()],
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color: theme.foreground,
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),
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),
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SizedBox(width: size * 0.1),
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Text(
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'Pitch: ${_formatAngle(pitch)}',
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style: TextStyle(
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fontSize: fontSize * 0.5,
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fontWeight: FontWeight.w400,
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fontFeatures: const [FontFeature.tabularFigures()],
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color: theme.subdued,
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),
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),
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],
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),
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// Label
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Text(
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'Attitude',
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style: TextStyle(
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fontSize: fontSize * 0.8,
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fontWeight: FontWeight.w400,
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color: theme.subdued,
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letterSpacing: 1,
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),
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),
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],
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);
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},
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);
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}
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String _formatAngle(double? angle) {
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if (angle == null) return '—°';
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return '${
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angle.round() > 180 ? angle.round() - 360 : angle.round()
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}°';
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}
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}
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/// Custom painter for the tilting horizon line
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class _HorizonPainter extends CustomPainter {
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final double roll;
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final double pitch;
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final double borderWeight;
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final Color lineColor;
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final Color skyColor;
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final Color groundColor;
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_HorizonPainter({
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required this.roll,
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required this.pitch,
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required this.borderWeight,
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required this.lineColor,
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required this.skyColor,
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required this.groundColor,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final center = Offset(size.width / 2, size.height / 2);
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final radius = math.min(size.width, size.height) / 2;
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// Clip to circle
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canvas.save();
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canvas.clipPath(Path()..addOval(Rect.fromCircle(center: center, radius: radius)));
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// Convert roll to radians (negate so positive roll tilts right visually)
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final rollRad = -roll * math.pi / 180;
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// Pitch offset (positive pitch moves horizon down, showing more sky)
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// Scale: 90° pitch = full radius displacement
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final pitchOffset = (pitch / 90) * radius;
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// Calculate horizon line endpoints
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// The horizon is a horizontal line that we rotate by roll and offset by pitch
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final horizonY = center.dy + pitchOffset;
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// Paint sky (above horizon)
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final skyPaint = Paint()..color = skyColor;
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final groundPaint = Paint()..color = groundColor;
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// Create rotated horizon path
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canvas.save();
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canvas.translate(center.dx, center.dy);
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canvas.rotate(rollRad);
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canvas.translate(-center.dx, -center.dy);
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// Sky rectangle (above horizon)
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canvas.drawRect(
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Rect.fromLTRB(
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center.dx - radius * 2,
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center.dy - radius * 2,
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center.dx + radius * 2,
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horizonY,
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),
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skyPaint,
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);
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// Ground rectangle (below horizon)
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canvas.drawRect(
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Rect.fromLTRB(
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center.dx - radius * 2,
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horizonY,
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center.dx + radius * 2,
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center.dy + radius * 2,
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),
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groundPaint,
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);
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// Horizon line
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final linePaint = Paint()
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..color = lineColor
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..strokeWidth = borderWeight * 0.1
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..style = PaintingStyle.stroke;
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canvas.drawLine(
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Offset(center.dx - radius, horizonY),
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Offset(center.dx + radius, horizonY),
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linePaint,
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);
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// Pitch ladder lines (15° intervals)
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final ladderPaint = Paint()
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..color = lineColor
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..strokeWidth = borderWeight * 0.4
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..style = PaintingStyle.stroke;
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for (int deg = -75; deg <= 75; deg += 15) {
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if (deg == 0) continue; // Skip horizon (already drawn)
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final ladderY = horizonY - (deg / 90) * radius;
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final double widthMod = (100 - (deg < 0 ? -deg : deg)) / 100;
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final ladderWidth = radius * 0.7 * widthMod; // longer ladder if close to horizon
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canvas.drawLine(
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Offset(center.dx - ladderWidth, ladderY),
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Offset(center.dx + ladderWidth, ladderY),
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ladderPaint,
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);
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}
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canvas.restore();
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// Draw circle border
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final borderPaint = Paint()
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..color = lineColor
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..strokeWidth = borderWeight * 1.1
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..style = PaintingStyle.stroke;
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canvas.drawCircle(center, radius - 1, borderPaint);
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// Draw center reference mark (fixed, doesn't rotate)
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final refPaint = Paint()
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..color = lineColor
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..strokeWidth = borderWeight
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..style = PaintingStyle.stroke;
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// Small wings
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canvas.drawLine(
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Offset(center.dx - radius * 0.3, center.dy),
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Offset(center.dx - radius * 0.1, center.dy),
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refPaint,
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);
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canvas.drawLine(
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Offset(center.dx + radius * 0.1, center.dy),
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Offset(center.dx + radius * 0.3, center.dy),
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refPaint,
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);
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// Center arrow
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final refTipPaint = Paint()
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..color = lineColor
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..strokeWidth = borderWeight * 0.8
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..style = PaintingStyle.stroke;
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canvas.drawLine(
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Offset(center.dx, center.dy),
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Offset(center.dx + radius * 0.07, center.dy + radius * 0.1),
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refTipPaint,
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);
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canvas.drawLine(
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Offset(center.dx, center.dy),
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Offset(center.dx - radius * 0.07, center.dy + radius * 0.1),
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refTipPaint,
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);
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canvas.restore();
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}
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@override
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bool shouldRepaint(_HorizonPainter oldDelegate) {
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return roll != oldDelegate.roll ||
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pitch != oldDelegate.pitch ||
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lineColor != oldDelegate.lineColor;
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}
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}
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