flutter: IMU attitude indicator and UART health check
- WhiskeyMark widget shows roll/pitch as horizon line - ArduinoData model includes IMU euler angles - startup waits for Arduino via /health endpoint - config_service exposes backendUrl Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
228
pi/ui/lib/widgets/whiskey_mark.dart
Normal file
228
pi/ui/lib/widgets/whiskey_mark.dart
Normal file
@@ -0,0 +1,228 @@
|
||||
import 'dart:math' as math;
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import '../theme/app_theme.dart';
|
||||
|
||||
/// Primitive attitude indicator (whiskey mark) displaying roll/pitch.
|
||||
///
|
||||
/// Visual: tilting horizon line based on roll angle
|
||||
/// Hard left (-45°+): ╲
|
||||
/// Left (-15°): ╲─
|
||||
/// Level (0°): ─
|
||||
/// Right (+15°): ─╱
|
||||
/// Hard right (+45°+): ╱
|
||||
///
|
||||
/// Below the horizon: numeric readout "R: -12° P: 5°"
|
||||
class WhiskeyMark extends StatelessWidget {
|
||||
/// Roll angle in degrees. Negative = left bank, positive = right bank.
|
||||
final double? roll;
|
||||
|
||||
/// Pitch angle in degrees. Negative = nose down, positive = nose up.
|
||||
final double? pitch;
|
||||
|
||||
const WhiskeyMark({
|
||||
super.key,
|
||||
this.roll,
|
||||
this.pitch,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final theme = AppTheme.of(context);
|
||||
|
||||
return LayoutBuilder(
|
||||
builder: (context, constraints) {
|
||||
final size = math.min(constraints.maxWidth, constraints.maxHeight);
|
||||
final horizonSize = size * 0.6;
|
||||
final fontSize = size * 0.12;
|
||||
|
||||
return Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
// Horizon indicator
|
||||
SizedBox(
|
||||
width: horizonSize,
|
||||
height: horizonSize,
|
||||
child: CustomPaint(
|
||||
painter: _HorizonPainter(
|
||||
roll: roll ?? 0,
|
||||
pitch: pitch ?? 0,
|
||||
lineColor: theme.foreground,
|
||||
skyColor: theme.subdued.withValues(alpha: 0.2),
|
||||
groundColor: theme.highlight.withValues(alpha: 0.3),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
SizedBox(height: size * 0.05),
|
||||
|
||||
// Numeric readout
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
Text(
|
||||
'R: ${_formatAngle(roll)}',
|
||||
style: TextStyle(
|
||||
fontSize: fontSize,
|
||||
fontWeight: FontWeight.w400,
|
||||
fontFeatures: const [FontFeature.tabularFigures()],
|
||||
color: theme.foreground,
|
||||
),
|
||||
),
|
||||
SizedBox(width: size * 0.1),
|
||||
Text(
|
||||
'P: ${_formatAngle(pitch)}',
|
||||
style: TextStyle(
|
||||
fontSize: fontSize,
|
||||
fontWeight: FontWeight.w400,
|
||||
fontFeatures: const [FontFeature.tabularFigures()],
|
||||
color: theme.subdued,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
|
||||
SizedBox(height: size * 0.02),
|
||||
|
||||
// Label
|
||||
Text(
|
||||
'ATTITUDE',
|
||||
style: TextStyle(
|
||||
fontSize: fontSize * 0.8,
|
||||
fontWeight: FontWeight.w400,
|
||||
color: theme.subdued,
|
||||
letterSpacing: 1,
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
String _formatAngle(double? angle) {
|
||||
if (angle == null) return '—°';
|
||||
return '${angle.round()}°';
|
||||
}
|
||||
}
|
||||
|
||||
/// Custom painter for the tilting horizon line
|
||||
class _HorizonPainter extends CustomPainter {
|
||||
final double roll;
|
||||
final double pitch;
|
||||
final Color lineColor;
|
||||
final Color skyColor;
|
||||
final Color groundColor;
|
||||
|
||||
_HorizonPainter({
|
||||
required this.roll,
|
||||
required this.pitch,
|
||||
required this.lineColor,
|
||||
required this.skyColor,
|
||||
required this.groundColor,
|
||||
});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final center = Offset(size.width / 2, size.height / 2);
|
||||
final radius = math.min(size.width, size.height) / 2;
|
||||
|
||||
// Clip to circle
|
||||
canvas.save();
|
||||
canvas.clipPath(Path()..addOval(Rect.fromCircle(center: center, radius: radius)));
|
||||
|
||||
// Convert roll to radians (negate so positive roll tilts right visually)
|
||||
final rollRad = -roll * math.pi / 180;
|
||||
|
||||
// Pitch offset (positive pitch moves horizon down, showing more sky)
|
||||
// Scale: 90° pitch = full radius displacement
|
||||
final pitchOffset = (pitch / 90) * radius;
|
||||
|
||||
// Calculate horizon line endpoints
|
||||
// The horizon is a horizontal line that we rotate by roll and offset by pitch
|
||||
final horizonY = center.dy + pitchOffset;
|
||||
|
||||
// Paint sky (above horizon)
|
||||
final skyPaint = Paint()..color = skyColor;
|
||||
final groundPaint = Paint()..color = groundColor;
|
||||
|
||||
// Create rotated horizon path
|
||||
canvas.save();
|
||||
canvas.translate(center.dx, center.dy);
|
||||
canvas.rotate(rollRad);
|
||||
canvas.translate(-center.dx, -center.dy);
|
||||
|
||||
// Sky rectangle (above horizon)
|
||||
canvas.drawRect(
|
||||
Rect.fromLTRB(
|
||||
center.dx - radius * 2,
|
||||
center.dy - radius * 2,
|
||||
center.dx + radius * 2,
|
||||
horizonY,
|
||||
),
|
||||
skyPaint,
|
||||
);
|
||||
|
||||
// Ground rectangle (below horizon)
|
||||
canvas.drawRect(
|
||||
Rect.fromLTRB(
|
||||
center.dx - radius * 2,
|
||||
horizonY,
|
||||
center.dx + radius * 2,
|
||||
center.dy + radius * 2,
|
||||
),
|
||||
groundPaint,
|
||||
);
|
||||
|
||||
// Horizon line
|
||||
final linePaint = Paint()
|
||||
..color = lineColor
|
||||
..strokeWidth = 2
|
||||
..style = PaintingStyle.stroke;
|
||||
|
||||
canvas.drawLine(
|
||||
Offset(center.dx - radius, horizonY),
|
||||
Offset(center.dx + radius, horizonY),
|
||||
linePaint,
|
||||
);
|
||||
|
||||
canvas.restore();
|
||||
|
||||
// Draw circle border
|
||||
final borderPaint = Paint()
|
||||
..color = lineColor.withValues(alpha: 0.5)
|
||||
..strokeWidth = 1.5
|
||||
..style = PaintingStyle.stroke;
|
||||
|
||||
canvas.drawCircle(center, radius - 1, borderPaint);
|
||||
|
||||
// Draw center reference mark (fixed, doesn't rotate)
|
||||
final refPaint = Paint()
|
||||
..color = lineColor
|
||||
..strokeWidth = 2
|
||||
..style = PaintingStyle.stroke;
|
||||
|
||||
// Small wings
|
||||
canvas.drawLine(
|
||||
Offset(center.dx - radius * 0.3, center.dy),
|
||||
Offset(center.dx - radius * 0.1, center.dy),
|
||||
refPaint,
|
||||
);
|
||||
canvas.drawLine(
|
||||
Offset(center.dx + radius * 0.1, center.dy),
|
||||
Offset(center.dx + radius * 0.3, center.dy),
|
||||
refPaint,
|
||||
);
|
||||
// Center dot
|
||||
canvas.drawCircle(center, 3, Paint()..color = lineColor);
|
||||
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(_HorizonPainter oldDelegate) {
|
||||
return roll != oldDelegate.roll ||
|
||||
pitch != oldDelegate.pitch ||
|
||||
lineColor != oldDelegate.lineColor;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user