#include #include #include #include #include "display_bsp.h" #include "lvgl_bsp.h" #include "user_app.h" DisplayPort RlcdPort(12,11,5,40,41,400,300); static void Lvgl_FlushCallback(lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *color_map) { uint16_t *buffer = (uint16_t *)color_map; for(int y = area->y1; y <= area->y2; y++) { for(int x = area->x1; x <= area->x2; x++) { uint8_t color = (*buffer < 0x7fff) ? ColorBlack : ColorWhite; RlcdPort.RLCD_SetPixel(x, y, color); buffer++; } } RlcdPort.RLCD_Display(); lv_disp_flush_ready(drv); } extern "C" void app_main(void) { UserApp_AppInit(); RlcdPort.RLCD_Init(); Lvgl_PortInit(400,300,Lvgl_FlushCallback); if(Lvgl_lock(-1)) { UserApp_UiInit(); Lvgl_unlock(); } UserApp_TaskInit(); }